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FX layers

Hexa stacks shader layers on top of looping video inside a single canvas. Layers are added from the FX picker, reordered in the chain, and saved with scenes and playset presets. Browse them all below — filter by category or search by name.

How FX layers work

Layers run top to bottom in the active chain — each one sees the output of the one before it, so reordering changes the look dramatically. Four core layers (Video Speed, Auto-Mix, Transition, Color Adjust) are always on and can't be removed; everything else is added from the picker.

Most layers share the same control model. Automix is the only one without audio trigger mapping.

Base
Resting value when no audio is driving the effect
Audio depth
How much the synced band pushes the value above base
Sync band
Audio source: kick, low, mid, high, beat, master, LFO, envelope…
Trigger
Binary on/off per hit when the band crosses a threshold
Trigger count
For gated effects, how many hits before firing (e.g. every 4 kicks)

All FX layers

Playback

Auto-Mix effect preview

Auto-Mix

core

Automatically advances to another clip from the active playset pool.

Playback
CodeParameterNotes
INTVLTime before change3 – 180 sec timer interval between clips
ORDEROrderRandom / Sequential pool order
TRIGTrigger modeOptional: ignore the timer and advance on audio band hits with a required hit count
Boomerang effect preview

Boomerang

Captures a short slice of frames and plays it forward then backward in a loop — a micro-boomerang stutter.

Playback
CodeParameterNotes
AMTAmountEffect strength
SLICESlice (sec)Length of captured segment
CACHECache framesFrame buffer size (advanced)
CAPFPSCapture FPSSampling rate for the buffer (advanced)
Jump Cut effect preview

Jump Cut

Skips frames in bursts on a timer or trigger — hard VJ-style jumps, not a UV warp.

Playback
CodeParameterNotes
AMTAmountOverall intensity
SKIPSkip framesFrames to skip per burst
BRSTBurstsNumber of jumps per event
INTVLInterval (sec)Time between burst groups (advanced)
FPSTiming FPSReference frame rate for skip math (advanced)
Slowmo effect preview

Slowmo

Pulls playback toward a floor speed when active — dramatic slowdown on hits or sustained modulation.

Playback
CodeParameterNotes
AMTAmountHow deep the slow goes
DEPTHAudio depthBand-driven depth
FLOORFloor speedMinimum playback rate (advanced)
Stutter Back effect preview

Stutter Back

Rewinds a few frames on each trigger — quick backward glitch in time.

Playback
CodeParameterNotes
AMTAmountEffect strength
REWNDRewind framesHow many frames to step back
FPSTiming FPSReference frame rate (advanced)
Video Speed effect preview

Video Speed

core

Controls how fast the active clip plays. Base speed is ≥ 0; reverse motion comes from audio offset or playback effects like Boomerang and Stutter Back.

Playback
CodeParameterNotes
AMTBase0 – 5, default ~1×
DEPTHAudio depth0 – 10, adds speed variation from the synced band

Transform & space

Mirror effect preview

Mirror

Reflects the image on X, Y, or both axes.

Transform & space
CodeParameterNotes
AMTAmountBlend toward mirrored result
AXISAxisX, Y, or XY
Rotate effect preview

Rotate

Fixed-angle rotation of the video plane.

Transform & space
CodeParameterNotes
ANGLAngle−π – π radians
Scroll effect preview

Scroll

Pans the texture in X and Y.

Transform & space
CodeParameterNotes
SCRXScroll XHorizontal offset
SCRYScroll YVertical offset
Tile effect preview

Tile

Repeats the frame in a grid.

Transform & space
CodeParameterNotes
AMTAmountBlend strength
GRIDColumns / RowsGrid size (1 – 12 each)
Vibration effect preview

Vibration

High-frequency positional shake; great on snare or mid-band triggers.

Transform & space
CodeParameterNotes
AMTAmountShake amplitude
DEPTHAudio depthBand-driven shake
RATERate (Hz)Oscillation speed
SUSTSustainHow long shake lingers after a hit (advanced)
Zoom effect preview

Zoom

Uniform scale of the video layer.

Transform & space
CodeParameterNotes
SCALEScale0.5 – 2

Color & grade

Color Adjust effect preview

Color Adjust

core

Always-on grade applied after the shader chain. Keeps luminosity and contrast in a safe black–white range to avoid color artifacts.

Color & grade
CodeParameterNotes
LUMLuminosity−1 – 1 brightness offset
CNTRContrast0 – 2, 1 = neutral
SATSaturation0 – 3, 1 = neutral
HUEHue−π – π rotation
Dither effect preview

Dither

Ordered dithering — posterized, print-like grain.

Color & grade
CodeParameterNotes
SCALEScalePattern size / strength
LVLSLevelsGradient vs 2-color binary
BALBalanceThreshold between dark and light regions
Edge effect preview

Edge

Sobel-style edge outline over the image.

Color & grade
CodeParameterNotes
AMTAmountMix strength
DEPTHAudio depthBand-driven intensity
SENSSensitivityEdge detection threshold
WIDTHWidthLine thickness
SOFTSoftness / Line strengthAdvanced tuning
Fade Off effect preview

Fade Off

Fades toward black when audio is quiet — useful for breakdowns and silence.

Color & grade
CodeParameterNotes
FADESilence fadeBase fade amount
DEPTHAudio depthHow strongly band level opposes the fade
Flash effect preview

Flash

Full-frame white flash — classic drop accent.

Color & grade
CodeParameterNotes
AMTAmountFlash intensity
Glow effect preview

Glow

Bloom on bright areas.

Color & grade
CodeParameterNotes
AMTAmountBloom mix
SENSSensitivityLuma threshold for bloom
SPRDSpreadBlur radius of the glow
Negative effect preview

Negative

Inverts colors toward a photographic negative.

Color & grade
CodeParameterNotes
AMTAmountBlend toward inverted
Ramp Gradient effect preview

Ramp Gradient

Three-way luma remap: shadows, midtones, and highlights each get a color stop.

Color & grade
CodeParameterNotes
AMTAmountGrade strength
STOPSShadows / Midtones / HighlightsColor pickers
SOFTSoftnessRamp smoothness (advanced)
Stoch. Dither effect preview

Stoch. Dither

Animated random dither — living film grain.

Color & grade
CodeParameterNotes
AMTAmountStrength
LVLSLevels / BalanceSame as Dither
SPDSpeedAnimation rate (advanced)
SCALEScale (px)Grain cell size (advanced)
Vignette effect preview

Vignette

Darkens the edges of frame.

Color & grade
CodeParameterNotes
AMTAmountVignette strength
DEPTHAudio depthBand-pulsing vignette
RADRadiusHow far the bright center extends
SOFTSoftnessEdge falloff

Warp & pattern

Center Diffuse effect preview

Center Diffuse

Horizontal strip at a configurable Y position blurs and smears — a “center wipe” diffusion.

Warp & pattern
CodeParameterNotes
SPRDSpreadMain strength
DEPTHAudio depthBand-driven spread
BLURBlurSmear amount
CYStrip height / Center YAdvanced geometry
Chroma Ab. effect preview

Chroma Ab.

Chromatic aberration — RGB channels separate along a direction.

Warp & pattern
CodeParameterNotes
AMTAmountSeparation distance
ANGLAngleDirection (0 – 1 turn)
Custom Shader effect preview

Custom Shader

User GLSL injected into the chain. Coord mode warps UVs; Color mode processes RGB.

Warp & pattern
CodeParameterNotes
AMTAmountEffect mix
TYPETypeCoord vs Color
GLSLGLSL bodyShader code (advanced)
Cymatic effect preview

Cymatic

Standing-wave style coordinate warp — organic ripple interference patterns.

Warp & pattern
CodeParameterNotes
AMTAmountWarp strength
DEPTHAudio depthBand-driven warp
DENSDensityWave frequency
Distortion effect preview

Distortion

Lens and sine-sweep warps.

Warp & pattern
CodeParameterNotes
AMTAmountDistortion strength
STYLEStylePinch, horizontal sweep, vertical sweep, radial sweep
CURVCurvaturePinch lens strength (pinch mode)
SWEEPCycles / SpeedSweep frequency and motion
CNTRWCenter weightRadial focus (advanced)
Kaleid. effect preview

Kaleid.

Kaleidoscope mirror segments.

Warp & pattern
CodeParameterNotes
SLICESlicesNumber of segments (0 – 24)
ANGLAngleRotation of the kaleidoscope
FRAMEZoom / Pos X / Pos YSource framing inside the kaleidoscope
Liquix effect preview

Liquix

Horizontal liquid bands that shear and smear — wet VHS-style motion.

Warp & pattern
CodeParameterNotes
AMTAmountStrength
DEPTHAudio depthBand-driven shear
DENSDensityNumber of bands
SPDSpeedAnimation rate
PIVOTWet edge (X)Pivot position (advanced)
Luma Grid Dots effect preview

Luma Grid Dots

Grid of squares sized by local brightness — LED-matrix look.

Warp & pattern
CodeParameterNotes
AMTAmountMix strength
COLSColumnsGrid width
SIZEMin / Max sizeDot size range by luma (advanced)
Luma Lines effect preview

Luma Lines

Vertical (or rotated) bars with width driven by local brightness.

Warp & pattern
CodeParameterNotes
AMTAmountMix strength
DENSDensityNumber of lines
WIDTHMin / Max widthWidth range (advanced)
ROTRotationBar angle (advanced)
Neon Grid effect preview

Neon Grid

Audio-reactive neon lines spawned on hits; horizontal, vertical, and cross flares with separate colors. Can feed the Metal Sphere environment map.

Warp & pattern
CodeParameterNotes
AMTAmountOverlay opacity
DEPTHAudio depthHit sensitivity
LINESLines per hitSpawn count
MIXHorizontal / Vertical mixAxis balance
LINEThickness / Fade speedLine look
COLORFlare colorsHorizontal / vertical / cross color pickers
STRFlare strengthIntersection glow (advanced)
Oscilloscope effect preview

Oscilloscope

Real-time phosphor waveform trace from audio — CRT oscilloscope aesthetic.

Warp & pattern
CodeParameterNotes
AMTAmountTrace visibility
DEPTHAudio depthWave amplitude from band
TRACETraceLine, fill, or dual channel
PHOSPhosphorPersistence / trail length
AMPAmplitudeVertical scale
CYCenter YTrace vertical position
GLOWGlowPhosphor bloom (advanced)
Point Cloud effect preview

Point Cloud

Scatters the frame into a depth-sorted point cloud with parallax, defocus, and haze.

Warp & pattern
CodeParameterNotes
AMTAmountMix strength
DENSDensityColumn count
SCATScatterDepth displacement
PARXParallaxDepth-driven shift
DEFOCDefocusPoint blur
HAZEHazeDistance fog
SIZEMin / Max sizePoint size range (advanced)
Pulse March effect preview

Pulse March

Morphing spherical / organic surface with rim glow — pulsing 3D-ish color form.

Warp & pattern
CodeParameterNotes
AMTAmountMix strength
DEPTHAudio depthBand-driven pulse
MORPHMorphShape blend
SPDSpeedSurface motion
RIPLSurface ripplesDetail frequency
RIMRim glowEdge brightness (advanced)
Ripple effect preview

Ripple

Radial ripples from a center point.

Warp & pattern
CodeParameterNotes
AMTAmountDistortion strength
DEPTHAudio depthBand-driven ripples
DENSDensityRing count
SPDSpeedPropagation rate
FALLFalloffDistance attenuation (advanced)
CXCenter X / YRipple origin (advanced)
Wrap effect preview

Wrap

Radial pull/push warp around a center — magnify or pinch a region.

Warp & pattern
CodeParameterNotes
PULLPull / pushNegative = pull, positive = push
DEPTHAudio depthBand-driven warp
RADRadiusEffect size
FALLFalloff / Center X / YAdvanced shape

Glitch

Data Drip effect preview

Data Drip

Columns of pixels drip downward with chaotic timing — melting datatable.

Glitch
CodeParameterNotes
AMTAmountDrip strength
DEPTHAudio depthBand-driven chaos
CHAOSChaosRandomness
DENSDensityColumn count
Encode Glitch effect preview

Encode Glitch

Macroblock compression artifacts and horizontal tears — broken codec look.

Glitch
CodeParameterNotes
AMTAmountGlitch mix
BLOCKBlock sizeMacroblock scale
TEARTearHorizontal displacement
Glitch effect preview

Glitch

Multi-layer shape diff glitch — scrolling rectangular interference.

Glitch
CodeParameterNotes
AMTAmountOverall glitch strength
Midline Stretch effect preview

Midline Stretch

Splits the frame at a horizontal line and stretches top/bottom independently.

Glitch
CodeParameterNotes
AMTAmountStretch strength
DEPTHAudio depthBand-driven stretch
SPLITSplit YHorizontal split position
Pulse Rings effect preview

Pulse Rings

Concentric ring modulation.

Glitch
CodeParameterNotes
AMTAmountRing strength (capped range)
DEPTHAudio depthBand-driven scale
DENSDensityRing frequency
SPRDSpreadModulation radius
RGB Delay effect preview

RGB Delay

Separates R/G/B with temporal offset — classic RGB split.

Glitch
CodeParameterNotes
AMTAmountChannel separation
Time Glitch effect preview

Time Glitch

Striped columns with independent vertical time offsets — columnar time slip.

Glitch
CodeParameterNotes
AMTAmountEffect strength
COLSColumnsNumber of vertical stripes
INVInvert columnsSubset of columns with inverted timing (advanced)
Video Window effect preview

Video Window

Picture-in-picture style floating window showing another shuffled moment from the same clip.

Glitch
CodeParameterNotes
SIZESizeWindow scale
SHUFShuffle rateHow often the inner view jumps

Composite & texture

Blur effect preview

Blur

Gaussian, motion, or radial blur.

Composite & texture
CodeParameterNotes
AMTAmountBlur radius
STYLEStyleGaussian, Motion, Radial
ANGLAngleMotion blur direction (advanced)
Feedback effect preview

Feedback

Short video feedback loop — trails and recursive smear.

Composite & texture
CodeParameterNotes
AMTAmountFeedback mix (max 0.99)
Fill Layer effect preview

Fill Layer

Solid or gradient color layer composited over the video with blend modes.

Composite & texture
CodeParameterNotes
AMTAmountBlend opacity
STYLEStyleSolid, Horizontal, Vertical, Radial
COLORStart / EndGradient color pickers
BLENDBlendBlend, Diff, Add, Mult, Layer
SOFTSoftnessGradient falloff (advanced)
Layer Blend effect preview

Layer Blend

Composites a second clip from the same playset by index, with its own playback speed.

Composite & texture
CodeParameterNotes
AMTAmountBlend opacity
BLENDBlend modeBlend, Difference, Add, Multiply, Layer
CLIPClip indexWhich library clip to use (1-based)
SPDSpeedSecondary clip playback rate (advanced)
Mask effect preview

Mask

Procedural mask shapes blended or differenced with the image.

Composite & texture
CodeParameterNotes
AMTAmountMask strength
SHAPEShapeLines, Circle, Square, Noise, Perspective
BLENDBlendMask, Diff, Add, Mult
SHAPEDensity / Speed / Rotation / Width / Perspective / Focus XAdvanced shape tuning
Metal Sphere effect preview

Metal Sphere

Reflective displaced sphere composited over the video; optional live environment map from the playhead or Neon Grid output.

Composite & texture
CodeParameterNotes
AMTAmountSphere visibility
DEPTHAudio depthBand-driven displacement
ENVEnvStatic vs playhead environment
GEOMSize / Displacement / Noise scaleGeometry
MATLSpeed / Roughness / Reflection / OrbitMaterial and motion
Noise effect preview

Noise

Animated monochrome noise blended over the image.

Composite & texture
CodeParameterNotes
AMTAmountNoise opacity
BLENDBlend modeSame set as Layer Blend
SPDSpeedNoise animation
CELLSGrid cellsFine vs coarse grain (advanced)
Pixelate effect preview

Pixelate

Mosaic blocks — cells across maps to Hydra grid divisions (higher = finer blocks).

Composite & texture
CodeParameterNotes
CELLSCells across4 – 512 divisions
Sharpen effect preview

Sharpen

Unsharp-style crispness.

Composite & texture
CodeParameterNotes
AMTAmountSharpen strength
DTLDetailKernel radius
Transition effect preview

Transition

core

Plays when clips change (manual prev/next, Auto-Mix, or beat-driven advance).

Composite & texture
CodeParameterNotes
AMTAmount0 – 1 blend strength
STYLEStyleFade, Zoom, Swipe, Pixelate
DURDuration0 – 5 sec
Trigger Debug effect preview

Trigger Debug

Developer overlay: beat highway, band triggers, and event log for tuning detection. Not a show effect.

Composite & texture
CodeParameterNotes
OPACOpacityOverlay visibility
BEATSBeat windowBars shown on highway (advanced)